Flash 10
Flash 10 is backordered and will ship as soon as it is back in stock.
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Note about our shipping Rates
Note about our shipping Rates
We are a locally owned and run game store committed to serving the Evansville, Indiana gaming community. Our shipping rates are high because our website is designed for local customers to check our inventory and make in store pick up orders. Our business plan is NOT to sell items across the nation. We will not apologize for putting our local community first. Thank you! :)
Important price information
Important price information
If you are comparing this price to our in store prices it is important to note that all in store prices include tax. The price displayed on this page may seem less than our in store price but they are the same after tax!
Description
Description
If you blink, you might miss it! In Flash 10 all players play at the same time and try to create a row of 10 cards from left to right in ascending order. You'll have to be lightning fast if you want to complete your line before everyone else. But be careful, because some cards give extra points and in the end your opponents may take the victory from you.
Designed by the legendary Wolfgang Kramer (author of great games like El Grande or Downforce and 5 times winner of Spiel des Jahres), Flash 10 is a new title in Devir's pocket collection. This frenetic card game allows games for groups of 2 to 5 players, from 8 years old. The objective of the game is to score more points than the rest, creating a row of cards from left to right in ascending order.
Flash 10 contains 120 cards, of which 100 are numbered (0 to 99) and 20 are storm cards. To start playing you just have to shuffle all the cards and deal 10 to each player, which they will place on the table, face down. Once the cards are revealed, players can take new cards from the deck and place them on top of those in their play area, so that up to 10 stacks of cards can be formed. If a player draws a storm card, they may place it on top of any of their cards or piles. These cards do not interrupt the row, but at the end of the game each storm card left in view will subtract 1 point.
The game ends immediately when a player manages to place his 10 visible cards in ascending order or when the deck of cards is exhausted. Players will score points for their cards: starting from the left, each player checks which of their cards are in ascending order. You get one point for each numbered card that is in the correct order. If there is a card in ascending order that has a lightning bolt, get one more point. You can write down the scores of all the players, shuffle all the cards and start another game. Continue playing and adding points until a player reaches an amount decided at the beginning, such as 50 points.
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