Spire: The City Must Fall RPG- Sin
Spire: The City Must Fall RPG- Sin is backordered and will ship as soon as it is back in stock.
Couldn't load pickup availability
Note about our shipping Rates
Note about our shipping Rates
We are a locally owned and run game store committed to serving the Evansville, Indiana gaming community. Our shipping rates are high because our website is designed for local customers to check our inventory and make in store pick up orders. Our business plan is NOT to sell items across the nation. We will not apologize for putting our local community first. Thank you! :)
Important price information
Important price information
If you are comparing this price to our in store prices it is important to note that all in store prices include tax. The price displayed on this page may seem less than our in store price but they are the same after tax!
Description
Description
A full-length sourcebook for Spire packed with new rules, evocative scenarios and details on the Crime, Order and Religion domains.
CRIME, JUDGEMENT AND RIGHTEOUSNESS IN THE CITY OF SPIRE
In Spire, the greatest city on the continent, a mile-high shard of pitted obsidian and black magic, revolution is brewing.
A thousand gods bicker and war for control of the countless congregations within Spire’s crumbling walls. The aelfir rule from their frozen palaces and perform festival after festival in honour of their solar masters; the drow, long-subjugated, stitch together scraps of scripture to form sawn-off mystery cults and threadbare churches to illegal goddesses. Gods of arson, burglary and mugging blossom in the undercity, finding more faithful each day.
The crime lords of Red Row flood a city hungry for upheaval with guns, drugs and fighters with nothing to lose but something to prove. The plate-armoured gangster knights of the North Docks fight wars of extortion and leg-breaking from their sacred pubs whilst clinging to a street’s worth of territory handed down from their forebears.
The Council – unelected and corrupt to the point of uselessness – oversee it all from their triple-warded chamber in the upper city, sending their agents to smash apart insurrection and maintain control. But they fight a losing battle, and the collateral damage will soon become unsustainable.
WHAT'S IN THE BOOK?
Sin delves deeper into the world of Spire, and includes:
Two new classes: the divine confidence trickster Gutter Cleric and the necromantic bureaucrat Mortician Executioner
Extensive sections on the Crime, Order and Religion domains including dozens of new abilities, hundreds of plot hooks and fiction tidbits, and beautiful illustrations by Adrian Stone
Three ready-to-run scenarios, pitching the player characters headlong into a world of squabbling holy orders, mysterious librarians, demonic artefacts, overclocked noir magic, interdimensional breaches and hotwired avatars to death gods
Payment & Security
Payment methods
Your payment information is processed securely. We do not store credit card details nor have access to your credit card information.